So I drafted yet another timeline for my reference before I finished up the final storyboard, obviously I am still going to have to take out a few scenes as they all can't possibly fit within the given duration (The maximum being 30 seconds).
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Some stylish morphing takes place between each scene. |
1. A caveman is painting in a dark cave, the torch being his only source of light.
2. A man is busily painting away the portrait of some grecian hero on some pottery
3. An illuminator works on a book
4. Close up of hands doing carving away at wood (Woodcutting)
5. Another set of hands etching out something
6. Yet another set of hands this time using a rolling pin for lithography
7. A far away view of someone painting away at a giant poster
8. Photographer (A little questionable as only some types of photography are considered as illustrations)
9. Drawing comics
10. Architectural designing
11. Fashion
12. Display design
13. We zoom out from the last panel where all previous scenes are shown on a storyboard (Much like the one above) and is being presented to an audience
14. They then look over to us, breaking the forth wall
The second was is pretty similar to the final idea, with someone walking through a gallery, while seemingly uninterested at first, his enthusiasm begins to show as he progresses further in, beginning to break into a run until he stops at a final piece of work, which has to be a famous and a very well-received piece of illustration that everyone (Or at least no one could possibly hate) could enjoy (Which might prove challenging)… this was where my lecturer suggested a better idea.
1. Entering the museum, he appears uninterested, arms folded and form slightly hunched over
2. After passing by a couple of illustrations, his curiosity is piqued, a hand placed to his chin as he travels further in
3. His posture is more upright now
4. Clearly he is showing more interest the more he sees, happily swinging his arms a little now
5. He breaks into a jog
6. Soon enough he starts running
7. He then screeches to a halt
8. One illustration catches his attention as he simply stops and admires it
As mentioned in a previous post, the final idea is to showcase a variety of illustrations and its uses (As well as some history like the first illustrations to ever be created by men, that being cave paintings), the person walking through the gallery would change in appearance to match the timeline of which the illustration originated from, while I would like to give each transformation a different style of walk cycle, I doubt there will be enough time (Though I will definitely have to make the cave man walk differently from the others, the rest might all have to use the same walk cycle)… we will just have to wait and see.
1. A caveman enters the gallery
2. He passes by some caveman paintings
3. Morphing into a guy in a toga, he passes by some grecian pottery
4. He changes next into a man in long robes and a cape, passing by some examples of decorated manuscripts
5. Now dressed in 16th century clothing, examples of etching and engraving are displayed as he passes by
6. Switching to more victorian garbs, works of lithography and wood engraving are seen next
7. Now wearing bowl hat instead of a top hat, the works of Alphonse Mucha, Aubrey Vincent Beardsley and other artists of that era are seen
8. Now in a suit and fedora, children book illustrations and advertising posters are displayed
9. In disco garbs (I know disco comes in much later in the 70s, but it is more distinct than hippie or mods), psychedelic works are shown
10. He has now entered the 80s section, so parachute pants are a must
11. Dressed in simpler but grungier looking clothes, works from the 90s are seen
12. And finally he enters the present
It is now time to gather some images as well as design the animation background.
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