As feared, I still have yet to truly find a solid enough structure for my dissertation. While I am still incredibly set on focusing on the Acting aspect in animation, I begin to realise the fascination I especially hold over motion capturing and the realism of today's video games.
This was most of the feedback I managed to record down from yesterday's session:
For the essay:
- Motion capture and realism
- Stylisation and acting (It doesn't always have to be realistically styled after all)
- Uncanny Valley looked at a boarder sense (Including Freud's Uncanny theory)
- Ties back to performance
- Concept art
- Design bible
- 3D stuff? Modelling? (This may actually be a good time to fiddle around with Maya again... as well as give Blender a try)
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