Particularly helpful feedback that I wish to keep track of are:
- Consider the back designs of the characters and creatures more, seeing as the concept is visualised as a third person game and that we will be seeing their backs a lot.
- Consider audio for the animatic/animation itself (Seeing as there will be no voice acting, it would be wise to properly focus on other areas of audio such as music and sound effects).
Once I get most of my dissertation written next week (After Manchester Animation Festival, most probably), it's back to working on more concepts. But just to keep track of things, what I will probably need to do next for my practical is:
- Character Concepts
- Creature Concepts
- Setting Concepts
- Mock Screenshots/Scene Visuals
- Rough Storyboard
- Record some quick Video References
- Animatic with some finished animation clips in there (I will especially have to send this to my composer as soon as I can to give him enough time to work on it)
There is still a lot of other things to worry about, such as the academic poster, getting everything finished in time for printing, so hopefully I can be more productive once I get back from the festival.
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