Thursday, 12 November 2015

Group Feedback

   While I didn't necessarily have much to show for today's silent critique, feedback from my peers have been surprisingly and incredibly positive. My friends are absolutely excited on seeing more concepts (I was absolutely astounded when they were listening to intently to the plot whilst I explained it in the worst manner possible) and of course, the end products themselves (The creature concepts in particular were well received and were even compared to the likes of "Silent Hill" and "Dark Souls").  I do believe that I will even be able to collaborate with one of them in creating a title animation for the teaser trailer itself!

   Particularly helpful feedback that I wish to keep track of are:
  • Consider the back designs of the characters and creatures more, seeing as the concept is visualised as a third person game and that we will be seeing their backs a lot.
  • Consider audio for the animatic/animation itself (Seeing as there will be no voice acting, it would be wise to properly focus on other areas of audio such as music and sound effects).
   Once I get most of my dissertation written next week (After Manchester Animation Festival, most probably), it's back to working on more concepts. But just to keep track of things, what I will probably need to do next for my practical is:
  • Character Concepts
  • Creature Concepts
  • Setting Concepts
  • Mock Screenshots/Scene Visuals
  • Rough Storyboard
  • Record some quick Video References
  • Animatic with some finished animation clips in there (I will especially have to send this to my composer as soon as I can to give him enough time to work on it)
   There is still a lot of other things to worry about, such as the academic poster, getting everything finished in time for printing, so hopefully I can be more productive once I get back from the festival.








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