Scriptwriting and Storytelling Workshop
- Look into "Everything that is bad is good for you" by Steven Johnson
- Aristotelian Dramatic Arc
Start > Action/Tension Growth > Climatic Event Maximum Confusion > Unravelling of Plot > Resolution of Confusion > The End
- Narrator can be unreliable
- A character should go through some degree of transformation over the story (Eg, an ordinary man to a hero, a king to a beggar), namely character development
- Gustav Freytag's Pyramid
Exposition (Explaining the world, background, etc.) > Rising Action (Started by an exciting incident) > Climax > Falling Action (Resolving) > Denouement
AKA - The Dramatic Arc, Also the Three Act Structure
- Stories only really went around one character back then
- These days however stories are able to actually focus more on side character as well and given them the same amount attention as the protagonist
- Separation, Initiation and Recognition (Seen in a lot of games)
- Archetypes: Hero (Whom we identify with), Mentor (The teacher, gift giver), Herald (Issues the challenge or announces it, doesn't even have to be a character), Shapeshifter (Changeable), Threshold Guardian (Tests the hero), Trickster (Comic relief) and Shadow (Challenges hero, the villain)
- Advised to start from here in terms of writing your character, instead of attempting a thorough storyline first. These 'stereotypes' can be expanded upon once you get the basics done.
- 'Role play'
- Look into Natya Shastra
- Deus ex machina (Not a satisfying plot point, but you just need to get out of it)
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