Look into "Everything that is bad is good for you" by Steven Johnson
Aristotelian Dramatic Arc Start > Action/Tension Growth > Climatic Event Maximum Confusion > Unravelling of Plot > Resolution of Confusion > The End
Narrator can be unreliable
A character should go through some degree of transformation over the story (Eg, an ordinary man to a hero, a king to a beggar), namely character development
Gustav Freytag's Pyramid Exposition (Explaining the world, background, etc.) > Rising Action (Started by an exciting incident) > Climax > Falling Action (Resolving) > Denouement AKA - The Dramatic Arc, Also the Three Act Structure
The Hero's Journey
Stories only really went around one character back then
These days however stories are able to actually focus more on side character as well and given them the same amount attention as the protagonist
Separation, Initiation and Recognition (Seen in a lot of games)
Archetypes: Hero (Whom we identify with), Mentor (The teacher, gift giver), Herald (Issues the challenge or announces it, doesn't even have to be a character), Shapeshifter (Changeable), Threshold Guardian (Tests the hero), Trickster (Comic relief) and Shadow (Challenges hero, the villain)
Advised to start from here in terms of writing your character, instead of attempting a thorough storyline first. These 'stereotypes' can be expanded upon once you get the basics done.
'Role play'
Look into Natya Shastra
Deus ex machina (Not a satisfying plot point, but you just need to get out of it)
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