Thursday, 12 November 2015

Scriptwriting and Storytelling Workshop


  • Look into "Everything that is bad is good for you" by Steven Johnson
  • Aristotelian Dramatic Arc
    Start > Action/Tension Growth > Climatic Event Maximum Confusion > Unravelling of Plot > Resolution of Confusion > The End
  • Narrator can be unreliable
  • A character should go through some degree of transformation over the story (Eg, an ordinary man to a hero, a king to a beggar), namely character development
  • Gustav Freytag's Pyramid
    Exposition (Explaining the world, background, etc.) > Rising Action (Started by an exciting incident) > Climax > Falling Action (Resolving) > Denouement
    AKA - The Dramatic Arc, Also the Three Act Structure
  • The Hero's Journey
  • Stories only really went around one character back then
  • These days however stories are able to actually focus more on side character as well and given them the same amount attention as the protagonist

  • Separation, Initiation and Recognition (Seen in a lot of games)
  • Archetypes: Hero (Whom we identify with), Mentor (The teacher, gift giver), Herald (Issues the challenge or announces it, doesn't even have to be a character), Shapeshifter (Changeable), Threshold Guardian (Tests the hero), Trickster (Comic relief) and Shadow (Challenges hero, the villain)
  • Advised to start from here in terms of writing your character, instead of attempting a thorough storyline first. These 'stereotypes' can be expanded upon once you get the basics done.
  • 'Role play'
  • Look into Natya Shastra
  • Deus ex machina (Not a satisfying plot point, but you just need to get out of it)

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