Monday 11 January 2016

Bibliography

   It feels nice looking at how much research I had actually gathered over the past months, and seeing them all properly (At least I think so) referenced here... why am I posting this? I don't know, I just saw someone else do this and figured I would do the same.

BIBLIOGRAPHIES

Films

Alice in Wonderland. (1951) Film. Directed by Clyde Geronimi. [DVD] US: RKO Radio Pictures.
Carrie. (2013) Film. Directed by Kimberly Pierce. [DVD] US: Metro-Goldwyn-Mayer.
The Dot and the Line. (1965) Film. Directed by Chuck Jones. [DVD] US: Metro-Goldwyn-Mayer.
Goodfellas. (1990) Film. Directed by Martin Scorsese. [DVD] US: Warner Bros.
The Little Mermaid. (1989) Film. Directed by Ron Clements. [DVD] US: Buena Vista Distribution.
One Hundred and One Dalmatians. (1961) Directed by Clyde Geronimi. [DVD] US: Buena Vista Distribution.
Peter Pan. (1953) Directed by Clyde Geronimi. [DVD] US: RKO Radio Pictures.
The Princess and the Frog. (2009) Directed by Ron Clements. [DVD] US: Walt Disney Studios Motion Pictures.
Red vs. Blue. (2003) Directed by Burnie Burns. [Machinima Online Series] US: Rooster Teeth.
Sleeping Beauty. (1959) Film. Directed by Clyde Geronimi. [DVD] US: Buena Vista Distribution.
Snow White and the Seven Dwarfs. (1937) Film. Directed by David Hand. [DVD] US: RKO Radio Pictures.

Books

Beiman, N. (2010). Animated Performance, Switzerland: AVA Publishing SA.
Cristiano, G. (2008). The Storyboard Design Course, UK: Thames & Hudson.
Hayes, D., and Webster, C. (2013). Acting and Performance for Animation, New York and London: Focal Press.
Hooks, E. (2011). Acting for Animators, London: Oxford.
Ingledew, J. (2011). The A-Z of Visual Ideas, London: Laurence King Publishing.
Isbister, K. (2006). Better Game Characters By Design: A Psychological Approach, Amsterdam: Elsevier Inc.
Jong, S. J. (2008). Human Motion Based on Actor Physique Using Motion Capture, Germany: VDM Publishing.
King G., and Krzywinska, T. (2002). ScreenPlay Cinema/Videogames/Interfaces, London: Wallflower Press.
Kitagawa, M., and WINDSOR. B. (2008). MoCap for Artists, Oxford: Focal Press.
Kirkpatrick, G. (2011). Aesthetic Theory and the Video Game, UK, Manchester: Manchester University Press
Maclean, F. (2011). Setting The Scene: The Art and Evolution of Animation Layout, San Francisco, California: Chronicle Books LLC.
Menache. A. (2011). Understanding Motion Capture for Computer Animation, Burlington, MA: Morgan Kaufmann Publishers.
Murray, J. H. (1997). Hamlet on the Holodeck, NY: The Free Press.
Thomas, F., and Johnston. O. (1981). The Illusion of Life Disney Animation, Italy: Abbeville Press.
Ward, A. (2008). Game Character Development, : Cengage Learning.
Wells, P. (2006). The Fundamentals of Animation, Switzerland: AVA Publishing SA.
Wells, P. (2007). Scripwriting, Switzerland: AVA Publishing SA.
Williams, R. (2009). The Animator’s Survival Kit, London: Faber and Faber Limited.

Magazine Articles

games™ Contributor, (2012). Beyond: Two Souls. games™, 130, Page numbers: 66 (December 2012).

games™ Contributor,  (2013) A Spirited Success: Ni No Kuni: Wrath of the White Witch,  games™, 131 (January 2013), Page numbers: 86-89.

games™ Contributor, (2013) Preview: The Last Of Us,  games™, 131 (January 2013), Page numbers: 30, 31.

EDGE Contributor, (2013). Play: The Walking Dead. EDGE, 250 (February 2013), Page numbers: 102-104.
EDGE Contributor, (2013). Play: Ni No Kuni: Wrath of the White Witch. EDGE, 250 (February 2013), Page numbers: 106, 108.
EDGE Contributor, (2013). Play: The Last of Us. EDGE, 255 (July 2013), Page numbers: 104-107.
EDGE Contributor, (2013). Play: Remember Me. EDGE, 255 (July 2013), Page numbers: 112.
EDGE Contributor, (2013). Play: Brothers: A Tale of Two Sons. EDGE, 255 (July 2013), Page numbers: 122-123.
EDGE Contributor, (2013). Create Debrief: The Making of Thomas Was Alone. EDGE, 255 (July 2013), Page numbers: 138-141.
EDGE Contributor, (2013). Play: Grand Theft Auto V. EDGE, 259 (November 2013), Page numbers: 86-89.
EDGE Contributor, (2013). Play: Beyond: Two Souls. EDGE, 260 (December 2013), Page numbers: 90-93.
EDGE Contributor, (2015). Play: Life Is Strange: Episode One. EDGE, 277 (March 2015), Page numbers: 102-104.
EDGE Contributor, (2015). Play: Everybody’s Gone To The Rapture. EDGE, 284 (October 2015), Page numbers: 108-110.
EDGE Contributor, (2015). Play: Until Dawn. EDGE, 284 (October 2015), Page numbers: 114, 115.

Online Articles

Alexander, L. (2014) Conveying Character Personality Through Animation, Gamasutra [Online]. Available at: http://www.gamasutra.com/view/news/218215/Conveying_character_personality_through_animation.php [Accessed: 10th November 2015]
Andrews, M. (2013) Reel to Real: The Art of Realism in ‘Snow White and the Seven Dwarfs’, Pop Optiq [Online]. Available at: http://www.popoptiq.com/reel-to-real-the-art-of-realism-in-snow-white-and-the-seven-dwarfs/ [Accessed: 30th December 2015]
Beschizza, R. (2014) How Prince of Persia’s famous jump animation was made, Boingboing [Online]. Available at: http://boingboing.net/2014/10/30/how-prince-of-persias-famous.html [Accessed: 18th December 2015]
Brodkin, J. (2014) Game Developers Crossing the Ucanny Valley, Dice Insights [Online] Available from: http://insights.dice.com/2014/02/14/game-developers-crossing-uncanny-valley/ [Accessed: 10th November 2015]
Cellania, M. (2013) The World’s First Video Game, Neatorama [Online] Available from: http://www.neatorama.com/neatogeek/2013/10/21/The-Worlds-First-Video-Game/ [Accessed: 15th December 2015]
Clayton, R. B. and Leshner, G. (2015) The Uncanny Valley: The Effects
of Rotoscope Animation on Motivational Processing of Depression Drug Messages, Taylor & Francis Online  [Online]. Available: http://www.tandfonline.com/doi/abs/10.1080/08838151.2014.998227 [Accessed: 19th December 2015]
Cohen, D. S. (2009) OXO aka Noughts and Crosses - The First Video Game, About Tech [Online] Available from: http://classicgames.about.com/od/computergames/p/OXOProfile.htm [Accessed: 16th December 2015]
Heuristic. (n.d). The First Video Game?, Brookhaven National Laboratory [Online]. Available at: https://www.bnl.gov/about/history/firstvideo.php [Accessed: 15th November 2015]
Good, O. (2011) Why Uncharted 3 Isn’t Using Facial Motion Capture, Kotaku [Online]. Available at: http://kotaku.com/5824078/why-uncharted-3-isnt-using-facial-motion-capture [Accessed: 4th December 2015]
Kudler, A. (n.d). Timeline: Video Games, Infoplease [Online]. Available at: http://www.infoplease.com/spot/gamestimeline1.html [Accessed: 15th December 2015]
Laverde, J. (2015) Boxsets for gamers: After Life is Strange, where next for episodic narrative-driven games?, [Online]. Available at: http://www.ibtimes.co.uk/boxsets-gamers-after-life-strange-where-next-episodic-narrative-driven-games-1525188 [Accessed: 7th December 2015]
Madigan, J. (2013) The Uncanny Valley and Character Design, The Psychology of Video Games [Online] Available from: http://www.psychologyofgames.com/2013/05/the-uncanny-valley-and-character-design/ [Accessed: 10th November 2015]
Michaelenger. (2013) Game Engines: How do they work?, Giant Bomb [Online] Available from: http://www.giantbomb.com/profile/michaelenger/blog/game-engines-how-do-they-work/101529/ [Accessed: 19th December 2015]
Molina, B. (2013) Interview: Crime pays for ‘Grand Theft Auto V’, USA TODAY [Online] Available from: http://www.usatoday.com/story/tech/gaming/2013/10/09/grand-theft-auto-v-actors/2938165/ [Accessed: 19th December 2015]
Mulrooney, M. (2012) INTERVIEW - In Conversation With Dave Fennoy (Lee Everett, The Walking Dead: The Game), Alternative Magazine Online [Online] Available from: http://alternativemagazineonline.co.uk/2012/05/14/interview-in-conversation-with-dave-fennoy-lee-everett-the-walking-dead-the-game. [Accessed: 19th December 2015]
Nutt, C. (2012) Beyond Heavy Rain: David Cage on Interactive Narrative, Gamasutra [Online] Available from: http://www.gamasutra.com/view/feature/171004/beyond_heavy_rain_david_cage_on_.php [Accessed 5th December 2015]
Parkin, S. (2010) L.A. Noire’s Pioneering Motion Capture Draws ‘Line in the Sand’ For Animation, Gamasutra [Online]. Available at: http://www.gamasutra.com/view/news/122183/LA_Noires_Pioneering_Motion_Capture_Draws_Line_In_The_Sand_For_Animation.php [Accessed: 10th November 2015]
Phillips, W. (2015) Virtual Reality in the Uncanny Aural Valley, Gamasutra [Online]. Available at: http://gamasutra.com/blogs/WinifredPhillips/20150804/250439/Virtual_Reality_in_the_Uncanny_Aural_Valley.php [Accessed: 10th November 2015]
Price, J. (2006) Opinion: Is Photorealism In Games The Right Direction?, Gamasutra [Online]. Available: http://www.gamasutra.com/view/news/102441/Opinion_Is_Photorealism_In_Games_The_Right_Direction.php [Accessed: 10th November 2015]
Ruygrok, S. (2013) Retirement isn’t so satisfying: Talking ‘GTA V’ with voice of Michael, Ned Luke, Examiner [Online]. Available from: http://www.examiner.com/article/retirement-isn-t-so-satisfying-talking-gta-v-with-voice-of-michael-ned-luke [Accessed: 10th November 2015]
Schubert, D. (2013) Do we always have to strive for ‘realism’?, Gamasutra [Online]. Available at: http://www.gamasutra.com/view/news/196663/Do_we_always_have_to_strive_for_realism.php [Accessed: 10th November 2015]
Stuart, K. (2010) What do we mean when we call a game ‘immersive’?, The Guardian [Online]. Available at: http://www.theguardian.com/technology/gamesblog/2010/aug/10/games-science-of-immersion [Accessed: 28th December 2015]
Swaim, M. (2009) 10 Video Games That Should Be Considered Modern Art, Cracked [Online]. Available at: http://www.cracked.com/blog/defending-the-habit-10-video-games-as-modern-art/ [Accessed: 19th December 2015]
Tach, D. (2013) How video games could be flattening the uncanny valley, Polygon [Online]. Available at: http://www.polygon.com/2013/9/4/4695108/video-games- flattening-the-uncanny-valley [Accessed: 10th November 2015]
Tanenbaum, K., and Tanenbaum, J. (2009). Commitment to Meaning: A Reframing of Agency in Games, The Geek Movement [Online]. Available at: http://thegeekmovement.com/ktanenbaum/wp-content/uploads/2010/06/tanenbaum__tanenbaum_2009_commitment_to_meaning_dac.pdf [Accessed: 11th December 2015]
Ward, J. (2008) What is a Game Engine?, Game Career Guide [Online]. Available: http://www.gamecareerguide.com/features/529/what_is_a_game_.php [Accessed: 19th December 2015]
Wawro, A. (2015) Writing Presence: How Good Storytelling Helps a VR Game Feel Real, Gamasutra [Online]. Available: http://www.gamasutra.com/view/news/237932/Writing_presence_How_good_storytelling_helps_a_VR_game_feel_real.php [Accessed: 10th November 2015]
Online Videos
Cowen, T, W. (2015) Magnum Opus Games: How Telltale Games Reinvented the Art of Story Mode [Online Video]. 12th November. Available from: http://uk.complex.com/pop-culture/2015/11/watch-complex-original-magnum-opus-telltale-games-documentary?utm_campaign=popculturetw&utm_source=twitter&utm_medium=social&sr_share=twitter. [Accessed: 3rd January 2016].
Fungo. (2011) Making of Silent Hill 3 - HQ [Online Video]. 17th July. Available from: https://www.youtube.com/watch?v=KiH4wOkSzGs. [Accessed: 3rd January 2016].
GameNewsOfficial. (2015) LIFE IS STRANGE Making-of #2 [Online Video]. 31st January. Available from: https://www.youtube.com/watch?v=_VZ9RQNlMHY. [Accessed: 3rd January 2016].
Neon Feon. (2015) DONT NOD - Life is Strange [Online Video]. 18th June. Available from: https://www.youtube.com/watch?v=8zHOE27v8pw. [Accessed: 3rd January 2016].
PlayStation Access. (2013) The Last Of Us: Behind The Scenes with Ashley Johnson and Neil Druckmann [Online Video]. 24th May. Available from: https://www.youtube.com/watch?v=deuVinwv1os. [Accessed: 3rd January 2016].

Video Games

2K Czech. (2011) Mafia II. Playstation 3. US: 2K Games, Inc.
Bioware. (2007) Mass Effect. Playstation 3. US: Microsoft Studios.
Bithell, M. (2012) Thomas Was Alone. Playstation 3. London: In-House.
Brøderbund. (1989) Prince of Persia. Apple II. US: Brøderbund.
Clover Studio. (2006) Okami. Playstation 2. Osaka: Capcom.
Creative Assembly. (2014) Alien: Isolation. Japan: Sega.
Cyan. (1993) Myst. Macintosh. US: Brøderbund.
Delphine Software. (1991) Another World. Amifa & Atari ST. Paris: Dephine Software.
Dontnod Entertainment. (2015) Life is Strange. Playstation 4. Japan, Tokyo: Square Enix.
Douglas, A. S. (1952) OXO. EDSAC. UK: University of Cambridge.
Frictional Games. (2015) SOMA. Playstation 4. Helsingborg: Frictional Games.
Higinbotham, W. (1958) Tennis for Two. Analog Computer. US: Brookhaven National Laboratory.
Konami Computer. (2003) Silent Hill 3. Playstation 2. Tokyo: Konami.
Naughty Dog. (2011) Uncharted 3: Drake’s Deception. Playstation 3. London: Sony Computer Entertainment.
Naughty Dog. (2013) The Last of Us. Playstation 3. London: Sony Computer Entertainment.
Nintendo EAD. (2003) The Legend of Zelda: The Wind Waker. Gamecube. Japan: Nintendo.
Playdead. (2010) Limbo. Xbox Live Arcade. US: Microsoft Studios.
Quantic Dream. (2005) Fahrenheit. Playstation 2. London: Sony Computer Entertainment.
Quantic Dream. (2010) Heavy Rain. Playstation 3. London: Sony Computer Entertainment.
Quantic Dream. (2013) Beyond: Two Souls. Playstation 3. London: Sony Computer Entertainment.
Remedy Entertainment. (2010) Alan Wake. Xbox 360. US: Microsoft Studios.
Rockstar San Diego. (2010) Red Dead Redemption. Playstation 3. US: Take-Two Interactive.
Rockstar North. (2008) Grand Theft Auto IV. Playstation 3. US: Rockstar Games.
Rockstar North. (2013) Grand Theft Auto V. Playstation 3. US: Rockstar Games.
Russell, S. (1962). Spacewar!. PDP-1.US: Massachusetts Institute of Technology.
SEGA AM2. (2000) Shenmue. Dreamcast. Tokyo: Sega.
Smoking Car Productions. (1997) The Last Express. Microsoft Windows. US: Brøderbund.
Supermassive Games. (2015) Until Dawn. PlayStation 4. Surrey: Sony Computer Entertainment.
Team Bondi. (2011) L.A Noire. Playstation 3. NY: Rockstar Games.
Team Ico. (2011) Ico. Playstation 2. Tokyo: Sony Computer Entertainment.
Telltale Games. (2012) The Walking Dead. Playstation 3. California: Telltale Games.
Thatgamecompany. (2012) Journey. Playstation 3. Tokyo: Sony Computer Entertainment.
Valve Corporation, (2007). Team Fortress 2. Windows. Washington: Valve Corporation.
Warp, (1996). Enemy Zero. Saturn. Tokyo: Sega.

Live Events

Blue Zoo: Keeping an Animation Studio Animated. Event Space: HOME. 18th November 2015.
Everybody’s Gone to the Rapture: Game Changers. Sullivan Room, Leeds Town Hall. 13th November 2015. 29th Leeds International Film Festival.
Her Story: Game Changers. Sullivan Room, Leeds Town Hall. 13th November 2015. 29th Leeds International Film Festival.
Carlos Grangel. Waterside Arts Centre. 7th November 2015. Meet the Puppet Masters.
Visiting Lecturer: Barry Purves. Room 117, Leeds College of Art. 2nd December 2015.

Appendice

Hooks, E. (2015) Interviewed by Rebecca Wong

Pae, Shanen (2015) Interviewed by Rebecca Wong

No comments:

Post a Comment